HAZEL STICK: EARLUNA is out!


Yep, Version 2.0 is so big that it gets its own subtitle! (and despite delays it still released before that other subtitled indie followup)


[ MAJOR FEATURES ]

  • A Second World Map!
    • The world of HAZEL STICK is actually two worlds now! (after the initial credits)
    • Another nine regions to explore with loads of new tile designs. (one even has a unique effect)
    • Caves here are larger and some even have multiple exits.
    • It's not completely linear this time. (It's more like two lines now)

  • 47 New Beasts!
    • This new world is home to plenty of new Beasts to fight.
    • Almost all of them have unique stats to Befriend
    • Many of the new Beasts are (optional) Bosses.
    • Plenty of existing Beasts will also be present in these new areas.

  • 4 New Spells!
    • Featuring a (sort of) new element: LIGHT!
    • Some new Beasts resist or are weak to LIGHT.
    • Fight new Beasts to learn these new Spells.
    • Yep, only 4 new ones, definitely no more :)
  • 48 New Sticks!
    • Those Beasts wield tons of new Sticks to find and use.
    • These Sticks affect MP costs, damage taken, Critical hits and more!
    • Only a few of them make a Spell 40% better.
    • New Sticks don't affect progress towards Stick #49. (neither do some other Sticks now)
  • Dual-Wielding Sticks!
    • Hazel can now use two different Sticks at the same time!
    • Press [Z]/(X) on the Stick Menu to equip a second Stick.
    • So many Sticks in either hand leads to endless strategies...
    • Beasts also occasionally have two Sticks (but only reveal their own on the map)
  • 40 New Signs...And An Actual Plot!
    • Only 10 of the new signs are Tips for new features.
    • The rest are ~Lore~ about the origin of Hazel and others...
    • Discover the story of HAZEL STICK, one sign at a time.
    • Isle Solate is canon.

  • A Balanced SPEED stat!
    • Base stats and Spells affect SPD less.
    • The stat itself matters more, however. (LV differences also matter more as a result)
    • Point is, casting Binky no longer breaks the game (as quickly)
  • 3 New Options!
    • Toggle between the new and old SPD system (to break the game like old times.)
    • Toggle Underground Maps if you get lost in the new caves (contains spoilers but I wanted to add this anyway)
    • Toggle if three certain Beasts look like spiders or not (it was easy to implement so i figured why not)

  • Not-So New Music!
    • It's just remixes of all the old music for new areas. (different tempo and different instruments)
    • There is one brand new melody though. (a certain Boss now has actual music)
    • The filesize has increased by 14 MB. (it's like 90% sound files at this point)


[ MINOR FEATURES ]

  • Changes to the world:
    • Text box for signs is now longer, allowing for many signs to be rewritten.
    • Beast #12 now appears in Garden of Mould (it didn't before?)
    • Sticks with field effects now stack. (caves will never be dark again)
    • Stick #34 quadruples the chance that Beasts have two Sticks. (who give x2.25 EXP, by the way)
    • Stick #34 now affects spawn rate in Hideout of Hats. (there's a new Stick with the same effects as #34. they stack.)
    • Sticks bob with walking frames now. (so that holding two Sticks looks better)
    • Swapping your second Stick prevents the Wait function for 20 frames. (to prevent accidents)
    • Beast-only field effects of Sticks #47 and #48 apply to any Beast with them (hearts and souls for everyone)
    • Updated Stick #52's design (to match updated source material)
    • Fixed Crumb briefly disappearing in the ending cutscene (hugs for crumb)
    • The results screen now knows of one additional Stick and Beast in the base game. (it's sharken)
    • Beast #53 now has a Stick. (but the stick is elsewhere)

  • Changes to menus:

    • Several menus can now scroll up and down to fit all the new content. (no more need for extra buttons!)
    • Changed the design of the Options Menu to fit the new options. (first ever sideways text)
    • Infinite HP can now be set to never fill HP. (like wither mode but without the permadeath)
    • Infinite MP can now be set to fill MP after battles. (like how HP normally works)
    • Controllers have new menu hotkeys: (L) Options / (R) Bestiary / (Select) Map

    • Items below #10 now have a 0 before the number. (#5 -> #05)
    • Several Sticks have changed descriptions. (compare with old versions for details)
    • Several Beasts have changed descriptions. (tfw your childhood series returns and sucks)
    • The Bestiary now shows yellow names for Dapper Beasts. (just like in battles)
    • Fixed Options in the Title Menu affecting Wither Mode. (no more wither mode easy mode)
    • Position and zoom of the Map cursor is now Saved. (and also resets with New Game+)
    • Toggling Map icons now plays a sound (btw, new menu hotkeys don't work when Map is open)
    • The Title Menu now features two Sticks and new backgrounds (and a new title!)
    • Playtime on Save files is now in grey text. (easier to look at saves now)
    • Fixed being able to not Save after the Credits. (i insist you save your game)
    • Opening the Map via [M]/(Select) no longer moves the cursor to Hazel. (intentional game design)
  • Changes to battles:
    • HP now also shows as yellow if exactly 1/3 of MAX (this is important for a new Stick)
    • Fixed surviving fatal "per turn" damage by fleeing and mashing the button. (yea it's another battle exploit nobody found)
    • Fixed Stick #51 causing Swap to get the wrong Stick. (certified spaghetti code)
    • Added and changed a lot of Wither quotes so that there are 169 now. (nice)
    • Fixed the turn order being incorrect about Binky's effects. (it's still a bit iffy but close enough)
    • Stick #40's effectiveness against Beast #50 has been improved. (all new hard counter)
    • You can now unequip your Stick. (stickless run when)
    • Sticks #45, 46, 50 and 51 are all now 20% weaker. (first ever Stick nerfs)
    • Resistances and Weakness now stack. Linearly. (Sticks no longer replace resistances of Beasts)
    • Hearty and Remedy are now affected by resistance and weakness. (the not-so new element)
    • Spell Menu is now longer to fit new Spells (yep, all four of them c:)
    • Sticks #10, 41 and 42 have a new effect if you equip multiple of them. (always win weapon triangle)
    • Attack element Sticks have a new effect if you equip multiple of them. (since they aren't compatible otherwise)
    • Fixed the Boss KO sound not including beating a x10 EXP Beast via "per turn" damage. (updating is hard)
  • Changes to the itch.io page:
    • Replaced the video and screenshots to match the latest version. (i had to play my own game yet again)
    • Added new paragraphs for brand new features. (dual stick and map 2)
    • Changed the banner at the top. (its earluna time baybee)
    • Changed the background image and cover image. (needs more sticks)
    • Changed the title of the game. (subtitles are cool)


(Older versions are still available for download, so that you can witness what my game was like a year or two ago.)

Get HAZEL STICK: EARLUNA

Leave a comment

Log in with itch.io to leave a comment.