Just finished up the 2.0 update, and of course I love it. This time around I allowed myself to tinker around a little bit with the options, as I was feeling a little overlevelled by the 2/3rds mark of the first world so I tuned my EXP down to 50%. I then had to turn it back up about 1/3 of the way into the expac lmao. 30/30 spells, 100/100 beasts and sticks, and every sign. Still not sure what tip#62 "a divine power" is referring to, but carrot+bat is enough god power for me for now. I'll have to come back to this again some time, thank you~!
... oh also uhm physical immunity prevents Beasts from gaining mana from attacks. Decided to honor system that one out 'cuz it was kinda silly
Excellent stuff! Love the use of one toolkit of spells to sort of paint a palette of creatures that have a distinct sorta... idunno, texture to them? I kind of love it when RPGs are built out with an obvious pile of blocks like that. And then you get to play with the blocks! What could be better, really.
For anyone else reading: took me just a few hours to beat, involves a lotta sniffing around to find the last few sticks but if you run dry on immediate leads you get a lot of good options to find guidance. The battle formulas are super straightforward and easy to understand if you look close, and there's a few interesting consequences of how spells and stats are set up!
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Just finished up the 2.0 update, and of course I love it. This time around I allowed myself to tinker around a little bit with the options, as I was feeling a little overlevelled by the 2/3rds mark of the first world so I tuned my EXP down to 50%. I then had to turn it back up about 1/3 of the way into the expac lmao. 30/30 spells, 100/100 beasts and sticks, and every sign. Still not sure what tip#62 "a divine power" is referring to, but carrot+bat is enough god power for me for now. I'll have to come back to this again some time, thank you~!
... oh also uhm physical immunity prevents Beasts from gaining mana from attacks. Decided to honor system that one out 'cuz it was kinda silly
Thank you for playing again!! It means a lot that you saw all of the new stuff...
Glad you tried the Options, they're there for a reason.
Not all Stick combinations were created equal and breaking the game is intentional. :)
Excellent stuff! Love the use of one toolkit of spells to sort of paint a palette of creatures that have a distinct sorta... idunno, texture to them? I kind of love it when RPGs are built out with an obvious pile of blocks like that. And then you get to play with the blocks! What could be better, really.
For anyone else reading: took me just a few hours to beat, involves a lotta sniffing around to find the last few sticks but if you run dry on immediate leads you get a lot of good options to find guidance. The battle formulas are super straightforward and easy to understand if you look close, and there's a few interesting consequences of how spells and stats are set up!
Thank you so very much for this detailed review!
I forgot to respond so I waited until now to tell you that I've just released Version 2.0 with double the amount of content!
Hell yeah!!!
A really cool/fun game, excited for the update!
Thank you!! Just replying to let you know the update is out now!